![]() ![]() You know you're in good hands when merely getting in to cover feels fun and expressive.Īt the core however are bullet time and shootdodge the twin engines in Payne's brutal, hyper-stylised combat machine. Eventually, you start reading locations in micro-seconds, working out how to strafe the floor plan from object to object enjoying the feel of it. Disengaging just takes another tap on "X", while pressing "A" gets you to roll out of cover, allowing Max to speedily traverse an environment without providing too much of a target. Hitting "X" gets you into cover from which you can easily target enemies, or blind shoot for a more cautious spray-and-pray approach. Manoeuvering within the environment is super slick too. There's also a free aim system for veterans, happy to do their own thing with the rather sensitive cross hairs. Both are smart, seamless and intuitive, allowing newcomers to acclimatise to the turbo-charged pace. ![]() A customisable auto-targetting system lets players select between hard or soft auto systems, the latter subtly guiding your reticule rather than aggressively yanking it toward specific enemies. The key to the game is the pitch perfect control system. Through 14 chapters, the memorable set-piece encounters pile on top of each other a messy hostage exchange in a football stadium a tense escape from a crowded bus station, a jail break that makes Oz look like Prisoner Cell Block H. This is a breathless hair-trigger blast-'em-up that veers thrillingly between high-class clubs and low-life strip joints, from million-dollar yachts to the tumbling corrugated iron shacks of the nightmarish favelas. It all goes to hell when a street gang attempts to kidnap Rodrigo's trophy wife, and we're quickly drawn into a bloody war between drug runners, right-wing vigilantes and covert police forces who constantly clash and collude amid the squalor. Recruited as a private security contractor by an old police academy colleague, our hero is supposed to be looking after Rodrigo Branco and his brothers, a degenerate bunch of property magnates and party monsters, living the high life as the poverty piles up against their ultra secure apartment block. ![]() Here, it's the most enthralling hangover you'll ever have.īecause whatever else Max Payne 3 is, at its heart it's a blisteringly entertaining third-person shooter. It is a sustained conceit that, in less assured hands, could have become tiring and off-putting very quickly. His battered state of mind is constantly communicated via a barrage of effects – from blurred, doubled graphics to saturated colours blooming over the screen like migraine flashes. ![]() Payne is a drunken wreck, delirious with grief over the murder of his wife and daughter a decade ago. But here, this isn't just about style, it's about subjectivity. Indeed, Scott's entire ouvre is here it's in the agonised self-loathing of the lead character, the brutality of the choreographed set pieces and the hallucinogenic lighting that floods every scene with woozy oranges and yellows. ![]()
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